I'm using the GOZ button to go back and forth from Maya to create blend shapes in Zbrush. Here is the workflow.
A head with no history is duplicated. The duplicate is sent to Zbrush. I sculpt. I send it back to Maya. I create blendshape. The blendshape works! The problem is that the blendshape is on top of my original mesh. If I move the duplicate and I lift the slider to 1, the blendshape base translates all the way to the duplicate's position!
Now in the past, I've had all of my blendshapes scattered in rows and columns so if I needed to tweak something I could easily do that. This is preventing me from doing that.
What gives? Anyone know the solution?