View Full Version : symmetry with zapplink?

11 November 2009, 11:40 PM
Hey all,

Is it possible to use symmetry with zApplink? Say I'm polypainting textures on my highpoly sculpt (which I'm going to bake to the lowpoly) and would like to use zapplink to take a shoulderpad into photoshop then drop some texture on it, would it be possible to mirror that to the other shoulderpad somehow?

I'm painting the highpoly model right now which doesn't have uvs.. If it was the low poly I would just mirror the uvs.

Is this possible? Any tips?


11 November 2009, 02:48 AM
My usual process for this is to simply flip it in Photoshop and apply it to the mirrored view. For example, if you stored a right view it will have automatically stored the left view. Simply duplicate the color layer, move it down to be under the left's shading layer, flip it, and merge it down with the left's color view. :)


11 November 2009, 03:38 AM
Thanks Ryan -- I can definitely work with that.

Much appreciated. :)

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11 November 2009, 03:38 AM
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