View Full Version : modeling & texturing a highrez truckwheel

11-26-2009, 06:05 PM
i am modeling and texturing a highres wheel and i dont want to apply a flat rubber texture.
once i modeled my highres wheel in zbrush, how can i richly paint it's diffuse texture so it follows the highres/normalmap topology (dark color for crevices, brighter areas on the outer surface,etc...)

11-27-2009, 02:33 AM
Zbrush 3.5 has new Ambient Occlusion masking and Cavity masking with a curve so you can create all kinds of masks for your models. This sounds like something you would want to look into for your texturing.

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11-27-2009, 02:33 AM
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