View Full Version : UV mapping deforming geo

11 November 2009, 08:03 AM
Ive converted Mayas pond to polygons and will cache the geometry but I need to UV map it as well but failing miserably. Ive done it before in the past but I cant for the life of me remember how I achieved it?!

Using the standard UV options wont map the polySurface, anybody have any idea on how to go about this?


CGTalk Moderation
11 November 2009, 08:03 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.