View Full Version : render fur occlusion

11 November 2009, 05:47 AM
can someone help me on how to bake the oclusion??? i understand the principle...but don t know how to do...please....
There is a document. But I do not know how to bake fur occlusion in renderman want to know people discuss the issue.

11 November 2009, 09:39 AM
There is also an example of

11 November 2009, 04:48 PM
That's not occlusion.

You can know where you are on the hair with the 'v' variable. So in its simplest form this would be something like "Ci *= v;". You'll usually want some control over how much attenuation so make that more like "Ci *= (1 - KAtt * (1 - v));".

You can read a bit more here:

CGTalk Moderation
11 November 2009, 04:48 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.