I have a problem, i have a torso and head with basic texture and bump mapping. When i go to render an image it just comes out translucent which i do not want at all.
I can't figure out why it is doing this, transparency is set to black, the lambert icon in the hypershader does not appear to be translucent it's normal.
Hopefully some of the lovely people here can solve my problem :)
oh i am using maya 2009.