View Full Version : SMC 25 (11-23 to 11-30)

11 November 2009, 08:19 PM
Here is the list for this weeks challange.

- Submarine,
- Trumpete,
- Bicycle,
- Turtle,
- Zeppelin.

The same time rules as before (2h). The time limit only affects modeling time - rendering, shading, reference hunting etc. are not limited by it.

So how does a speed challenge work?
You choose an item from the list, you model it as fast as possible. When finished (or when you hit the 2h mark) you take a few screenshots of your models wireframe and you post it here and we comment on it. Rendering and shading is optional.

11 November 2009, 08:54 PM
Woot woot ! Next one !

11 November 2009, 04:41 AM
Zeppelin - 1hr 20mins

I made a short animation with the model, found here:
Zeppelin Air Attack -

There's some funny geometry on the cab since I was lazy and punched out the windows with Booleans. I saved an unaltered copy of the object in case I want to go back and do it differently.

11 November 2009, 04:07 PM
Keptin thats some really cool work and ya as you said, the cab topology does look hastily done.. :)

Well heres my attempt... 2 whole hrs.. :D

11 November 2009, 01:28 AM
here's my zepplin... Took me the whole 2h, Nurbs modeling only.
(yes, i know, it would never fly)

11 November 2009, 12:32 AM
I will try to do more than 1, here's a zeppelin.

I ran out of time for the little wheels and stuff, also an experiment on the nose cone for some imperfect shape was not very successful.

did a quick turtle, one of the cute baby ones. organic is easier than inorganic for some reason. :)

11 November 2009, 05:51 PM

Happy Turkey Day! Here's a turtle.

All said, took me an eternity. Redid it twice due to corrupt files. But, this rev actually only took about 90 minutes.

11 November 2009, 09:26 PM
Here's my version of the 2h zeppelin.
Not impressive at all -.-

But here's after 2 days ^^ (Still not finished but a good start i think)
Here's some more :

11 November 2009, 01:36 AM
No one did the trumpete yet... so here's mine. First picture shows my progress after 2hours :

Next picture after 4hours :

11 November 2009, 10:35 AM
Wow, the trumpet looks really cool!

Doomlord, is that your own design? Do you have any concept drawings for it? The combination of the organic and hard surface really gives the model character.

11 November 2009, 12:16 PM
Wow, the trumpet looks really cool!

Doomlord, is that your own design? Do you have any concept drawings for it? The combination of the organic and hard surface really gives the model character.

Umm, my drawing skills really suck, so i never make a sketch before modeling. (I did try learning how to draw but i failed -.- )

So pretty much every model i make, i do it out of my own imagination and i add details as i go, wherever they fit. I probably couldn't do something based on a picture and match them :s

L.E.: I'm just thankful you post those mini challenges out here cause i am way to lazy to decide on my own what i want to model ^^

11 November 2009, 04:17 PM
Hi friends!

Long time i have been away from 3D! But now i'll be back again with my 3D Dream!!!
Have been a long time i didn't do artistic modeling (just Technical modeling)

This is my contribution to this week Challenge, and my back to the Computer Graphics World.

The design is quite simple, and i tought to put something bizarre and different.
So, the main concept here was a ~Tournament in the Sky~ so i built a Colloseum carried by
a pair of psychodelic Zeppelins ;)

Hope you like it.

PS(Im not used to post here, so forgive me the image size. I still not know very much how to do it)

Feel Free to Contact Anytime

Skype: Chronoshinigami
E-mail & MSN:

11 November 2009, 04:48 PM
Interesting idea mate :) Hope to see the finished piece :)

11 November 2009, 06:50 PM
Some really cool models. I haven't had a chance to comment on any yet, but I think technically these models have some sound geometry. I really like the creativity being put into models lately, especially the zeppelins.

11 November 2009, 10:20 PM
I really like the zeppelin Doomlord :) has a lot of character.

11 November 2009, 06:45 AM
I Know that some one had modeled it but.... I love the shape of this musical instruments so i tried it :) It took me 1 hour 39 min to complete it. Hope every one like it......

11 November 2009, 10:47 AM
I really like the zeppelin Doomlord :) has a lot of character.

Oh, thanks :)

11 November 2009, 06:31 PM
here a turtle and a zapplin 2h each ( (

11 November 2009, 06:24 AM
simple zapplin

11 November 2009, 01:04 PM
Took me a bit more than 2hrs, thus could not complete the model.

11 November 2009, 02:56 PM
Finished model after another 2 hrs. Please let me know where u find issues in the model and can be improved.

11 November 2009, 05:38 PM
First of all, welcome all the guys. More people are doing the challenges the better the challenges are.

The problem I see with your geometry is that is not made out of quads. If you look at your bicycle frame, you can see that on the sides you have an n-gon (with a quazillion vertices). I suggest making the whole frame (and all your models) out of quads, as quads are easier to smooth, and they fewer problems with pinching.

Is it just me, or the "mail me when a new post is posted" forum feature does not work :(

11 November 2009, 12:46 AM
Speed model of a turtle.
Time: 1hr 30 mins
3DS Max.

I wish I had made the underlying body one piece.

11 November 2009, 01:29 AM
Is it just me, or the "mail me when a new post is posted" forum feature does not work :(

Now that you mention it, I haven't gotten an update on this thread in a while. Also, I've been having issues where threads I've "subscribed" to (i.e. replied to), then unsubscribed in the CP suddenly reappear.

Maybe some maintenance this weekend?

About the huge n-gon, one thing you might do is to delete that poly, then manually bridge until you get down to the ring. Then from there, select the outer border, then the inner border, then "Bridge" again. Cap is really only helpful when you are capping then redrawing (using the "Cut" tool) the topology.

I am speaking in 3ds Max terms, of course, so I apologize if that makes no sense. That's the only software I've used extensively.

11 November 2009, 05:30 PM
it works for me guys, you just have to subscribe

11 November 2009, 06:48 PM
50 mins! modeling a sub is harder than i first tought!

11 November 2009, 07:22 PM
40 minutes

11 November 2009, 11:53 PM
Hey guys,

I've been lurking around here for a little while and decided to take a crack at this and join in on the party.

Heres my shot at a bike. Took the full 2 hours. have at it!

12 December 2009, 10:43 AM
Hey Dan, nice bike! I bet those wheels took some time. A tip for those building bike wheels is to recreate the distinctive "crossing" spoke pattern. Take a look at this site,, it has a great step by step on how to build wheels using a more traditional spoke pattern as opposed to radial spoking (spokes coming straight out from the hub to the wheel).

I don't have time for a whole bike, but I used the method on that page to build a 24 spoke cross-2 rear road wheel.

Rear Wheel - 22mins

12 December 2009, 03:37 PM
Great wheel, keptin! It definitely didn't seem like you reinvented it (heh heh). I'll have to take a look at that tutorial.

@danscoffee : The only issue I see is one that's popping up quite a bit in this session: n-gons. You have a handful of them.

N-gons and tris IMO are some of the most difficult things to resolve. I know people who have spent literally hours trying to work a couple tris out of their models! Rigid body models can stand a few tris, of course, whereas character models don't benefit in the least from them. N-gons, however, (polygons with more than 4 sides) should always be taken care of, as once you start applying smoothing groups and tesselation modifiers, you will wind up with a lot of weird loops and splitting of the poly. Some modifiers will even try to resolve the n-gons, leaving you with even weirder topology.

If it would be helpful, I've come up with a few tricks and pointers to resolve some of these issues. I could put together a video tutorial to help anyone out who might need it. I have a few in the works anyways.

12 December 2009, 04:35 PM
hey guys

thanks for the tips!
jakeh14, if you put those videos together I would definitely check it out. I'm always looking for resources to learn from.

CGTalk Moderation
12 December 2009, 04:35 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.