View Full Version : Topology Problem

11 November 2009, 04:57 AM
Ok, I am modeling from a concept my friend made, I did the arm first because it looked fun and is my kind of style, (rest is blocks) but then when I tried to model the chest armor section, I ran into some problems This is what he wants. It is bassically 3 circles, and a hexagon that has curved along the Z edges. How do I connect these shapes without getting bad topology, which is what I keep getting, and still have it set up so I can get all these creases in the lines coming off the hexagon, front of chest plate... etc. < this is my best attempt so far... it still has many issues thoug.. star points... faces are uneven and get really skinny/streched

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11 November 2009, 04:57 AM
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