View Full Version : Strange...Displacement map error Zbrush to maya

11 November 2009, 08:21 AM
Hi friends ... I am having strange problem with displacement map...
It looks fine in closer render but while coming to long shot it shows problem at UV sews.
Help me PLease...

12 December 2009, 12:47 PM
When you generate your displ map have you selected smoothUV?

12 December 2009, 11:47 AM
Jeez, you have a good eye for detail ! the seams are barely noticeable.

have you touched up the displacement map in Photoshop or similar program ? so far, that's the only way i get ZBrush to output usable displacement maps. i go in to the map and use the "neutral gray shade" (maybe 127,127,127) and paint all the edges that have wierd artifacts.

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12 December 2009, 11:47 AM
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