i am working on a character similar to medusa. i have to simulate lots of snakes on her head using dynamics.
I am getting a turbulent movement, but is there any way we can get wavy movement(like sine waves) using dynamics. I need waves to travel along the length of the snakes
I use maya. This is what i tried
1. created curves on head.
2. made curves dynamic(hair).
3. used a turbulence field
4. A mild radial field in the middle of the head to push hair outwards.