View Full Version : attaching softbody with springs to motion path

11 November 2009, 12:25 AM
so I'm making a podracer thing and im having trouble animating it
I created two cubes for the engines and one for the pod. all encased in a larger cube
everything but the large cube is a softbody with springs.

I then created 6 particles, 2 for each engine and one for the seat of the pod, then created 6 locators and attached the paritcle's center to the tranlate of the locator.

I then created separate geometry for the actual podracer engines and pod, and point+aim constrained them to the locators.

the way I made this everything is pointed in the z axis but i don't think that's a problem because every axis is pointing in the same direction.

I attached a motion path to the large outer cube which should work because its verticies are attached to the springs attached to the softbodies inside it. But when I animate it, only the outer cube will move, when the whole podracer with the engines should be moving with it. I think everything is oriented probably so I don't know what I'm doing wrong

I know it's sort of complicated to explain in text but any help would be greally great.

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11 November 2009, 12:25 AM
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