View Full Version : Ambient occlusion and transparency

11 November 2009, 05:53 PM
I did some reading on the forums and I see there others asking the same question
If the object is the transparent , the occlusion is still happening on the surrounding objects

I tried different approaches but no luck
I wonder if you can hock it somehow with the mip shaders..

CGTalk Moderation
11 November 2009, 05:53 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.