objects with different shaders, like balls or such,
combine them for ncloth and when I make ncloth
all shaders connections are gone.
I've dealt with that problem before, assignin'
the shaders after ncloth, but beleive me in this
particular situation it would be real disaster.
So, is there any way to keep that shader info,
on faces too, would that be possible,
Duncan was saying that some scripture
is neccessery, hope not, I suck deeply at that.