View Full Version : Red Faction 2 - Alias

05-17-2002, 05:12 PM
Alias is the player character in Red Faction 2. He is a nanotech enhanced member of an elite military squad.

I designed each member of the squad to reflect their personality and function. Alias specializes in demolitions so his armor is heavy. He's very confident in his abilities and doesn't mind people knowing he's got some big guns of his own.

The animated nanotech effect on his face and arms fades in and out when nanotech abilities are used.

This in game model uses 4 256x256's and is 1495 polys.

05-17-2002, 07:03 PM
dang, thats really awesome. I love the nano tech idea. The polycount doesnt even show on your model. Keep it up, very inspiering.

05-17-2002, 09:33 PM
How do you get away with posting this stuff? Aren't you under NDA? If I started posting assets I'd probably get a stern talking to :).

05-17-2002, 10:08 PM
I can only show stuff that we have already released to the public in some way.

05-17-2002, 10:14 PM
Right on, I haven't been keeping up with all the Red Faction 2 screens. Maybe after E3 when our game's actually announced I can post some stuff :).

05-19-2002, 07:44 AM
your work is TIGHT!


05-19-2002, 08:38 PM
Wicked.... I might wanna buy the game....

Really neat concept design by the way!

05-20-2002, 04:02 PM

This is good.:thumbsup:

05-20-2002, 05:52 PM
sweet :)

05-21-2002, 02:58 AM
in the words of a dear, beloved friend..... me love u long time. :airguitar :buttrock: :surprised . it rocks bro. your work serves as a source of inspiration in these long labs.... thank you.

05-21-2002, 08:21 AM
My only comment would be to have the nano-glow running along the veins instead of striped like it is now. Other than that, kick ass!

Maybe a wireframe? pleeeeeeeeeeease... :)

Jacko Cohen
05-24-2002, 12:16 AM
:bounce: :bounce: :bounce: :bounce: :bounce:
Bounce Baby, Bounce!

CGTalk Moderation
01-13-2006, 07:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.