View Full Version : Character: model muscles

08 August 2003, 09:03 AM
what do you thinks

this model for anim

say me what does not go

sorry for english !


08 August 2003, 09:51 AM
ok.the general understanding of muscels and bones is good but...
a.the waist line,it looks like a woman''s waists are much
lower,a little above the hip bones(those are the two bumps u have above your hips..
b.the forearm is wrong,the whole structure of it,check anatomy
books fo reference..
d.allso the abdominal muscles and the hip bones are wrong,again ,u shuld check anatomy reference...
the arangement of poligons is good and efficiant...

dont worry about your english ,i cant spell anything right..

Martin. T
08 August 2003, 03:46 PM
surely my antonomy knowledge is bad but it doesnt look like a womans waist.
i dont think the figure is realistic but great!

08 August 2003, 04:18 PM or are great references for all body shapes/sizes

08 August 2003, 12:51 AM
the real problem is in the pelvis. There's no room for the pelvic girdle. It doesn't look quite stylized - at this point it looks like an error. There needs to be more space below the abdomen for the groin.
The rest is nice, but some anatomical reference will fix the problems right up! :)

08 August 2003, 04:25 AM
Hi, one of the fingers are bigger than the others a little giant. bye

08 August 2003, 09:51 PM
the fingers is not finish

bye !

08 August 2003, 12:45 AM
looks pretty good over ... but I agree with all that has been said. and it seems like the top of the butt is in the middle of the back ... so you probably want to move that down quite a bit. 8-)

08 August 2003, 02:36 AM
If you are going to create a muscle model for animation purposes then you should probably break out a anatomy book and start flipping through some pages. It seems like a good start but it is a long way off from actually working correctly in an animation.

08 August 2003, 05:25 AM
I don't know my anatomy very well, but to me it looks almost as if you've made up some muscles... You know something I would suggest is to make a normal sized guy, THEN start to pull the muscles and enlarge areas, as well as add and remove detail as needed.

08 August 2003, 06:43 AM
I think the first thing that strikes me when I see your model is that you're trying to make it look human through detail and not through form. Even if you do model each muscle accurately you will still have a hard time making it look convincing.

To explain this better, find some photo references that you like and squint your eyes when you look at it or bring it into photoshop and color the adjust the levels until the figure is black and all you see is silhouette. You will notice by doing this that even without the anatomic details, the figure looks real and convincing. I think that is what your model needs.

Look for the angles and curve vs straight lines in the body and try to forget about induvidual muscles for a while and figure out the gesture and rhythm. See how in a real muscular man a single line goes from the under arm all the way to the ankles or from the neck to the wrist. Once you get that straight, then get back on to the details.

Good luck, i hope it helps

08 August 2003, 11:04 AM
thanks everybody

bye !

08 August 2003, 11:19 AM
next ...

08 August 2003, 04:23 PM
Hmm, i think the bulge on the hips should be slightly smaller...
and also the groin should start where it currently ends, there should be a area inbetween the abs and groin...
Use the links provided by mattregnier and browse around and find some reference in pelvis area to get it right...
Also i think the abs are a little off, they almost touch right in the middle of the belly, shouldn't there be more space inbetween there?

08 August 2003, 07:33 PM
posted by jerry123a.the waist line,it looks like a woman''s waists are much

I think jerry springer needs to look into anatomy 101.Not all men are fat jerry, my avatar is though:p

08 August 2003, 07:57 PM
I'm not much of a modeler (I swear I begin EVERY post with that), but are the triangles around the joints going to pose a problem when the model deforms? I've always been taught to avoid triangular faces around the major movement joints.... shoulder, elbow, hip, even ribcage.

I'm not sure if this is relevant. More of a question than a critique at this point. I guess they'll all be converted to quads when smoothed, anyway.

As for the aesthetic, I like the style, but I agree that you should push the realism one way or the other... either make it VERY realistic or much more stylized. The head helps to give it a style already.


08 August 2003, 07:29 PM
Can tell me on which Internet site I find modele of cloth for pirates of the 18 eme siecle


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