I was just creating a roundish shape and decided to do it with NURBS to convert it to Polys then. Sounds simple but when ever I convert the surface to polys the polyobject is black even though it has the standard lambet1 shader on it.
The problem seems to be that it does not reflect any light no matter how many I put in the scene. Even when I render the whole thing it stays black.
Can anyone tell me why this happens?