View Full Version : very strange hardware rendering problem

11 November 2009, 01:00 PM
i have a particle with sprite rendering type from the maya view port
the texturing of the sprite particle is so good , but when i uee hareware render buffer to render an image imation the result seems the sprite lose the smoke image sequences and the the opacity effect of the render effect ?

i have try many times but just can not fix them ..
please help
please see the attachment images
thank you very much

11 November 2009, 01:53 PM
have you checked that the alpha value of the transparent parts are really black (0) ? the other thing is turn default color on the texture node to black. that defines the color where the image ends on the projection.

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11 November 2009, 01:53 PM
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