Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : How can I do the Stone shader for mode?l

08-16-2003, 09:14 PM
I have almost finised my model. Does anyone know how to apply stone feeling shader on the model? Or does anyone know which web site has good texture map for statue?

08-16-2003, 09:19 PM
Google is your freind...

You should be able to find a ton of pictures of rock/stone that would work for this through a simple search. :thumbsup:

08-18-2003, 01:55 PM
alot of good textures exist as untapped resources on the web waiting to be utilized... albiet, procedural textures in xsi are also a really great way to go, to easily and quickly define the look and feel of your object. plus they are conducive for LOD since they are fractals and exist infinitely in space, and usually require no texture-projection fiddling (try using spatial, or explicit, texture coordinates)

i would suggest using flagstone, marble, rock, vein, or especially a combination of them.
this should yeild a very crisp and managable result....

best of luck

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