View Full Version : Controlling glow in Mental Ray

11 November 2009, 12:45 AM

You know how when new glowing object comes into the frame it affects all the other glowing objects? I know with software render you can fix it by entering values into the Glow and Halo attributes in the ShaderGlow node, but how the hell do you fix it in mental ray?

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11 November 2009, 12:45 AM
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