View Full Version : Fur+AO with color bleed = NaN

11 November 2009, 11:05 AM
When I'm using fur for grass and mia_material_x shader for walls NaN (black dots) appear on one of the walls. I found out that the reason of this is AO with color bleed. I can get rid of NaN by turning off color bleeding. But it's not what I want. Has anyone had this kind of issue?

11 November 2009, 11:48 AM
Using puppet's p_HairTK shader to override maya's fur shading seems to fix the NaN error.
I wrote some info about it here (
-- David

11 November 2009, 12:28 PM
Thanks, David.

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11 November 2009, 12:28 PM
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