View Full Version : November's Challenge
11-01-2009, 06:10 PM
It November 1st and time for a new challenge. For this month the pantomime animation challenge has been chosen and the verdict is: Pushing/pulling a heavy object. Use your time wisely and good luck to anyone who chooses to rise to the challenge.
For anyone who doesn’t know of a site to host their WIPS I suggest trying Vimeo (http://www.vimeo.com/) or Youtube (http://www.youtube.com/). They are both very reliable video hosting websites and most people have access to them.
The Rules Are:
Make all the WIPS in Playblast form, then if you choose you can create your final piece in a more robust renderer (NOT necessary, you can still post the final with a playblast).
All animations should last at least 10 seconds long, that way there will be more clarity with what is going on.
All animations should last NO longer than 12 Seconds.
All participants must show there work-in-progress before posting the final.
DO NOT add any audio.
HAVE FUN!!! :buttrock:
11-11-2009, 10:53 PM
I am going to try my best to fit in this months challenge
I should have the time for it
My work is slowing down for me so I don't see a problem with it.
I have done about 3 or 4 hours of work on this
I am doing the animaiton as I go I didn't do a bocking pass.
Trying this out to see if it helps me better
I am just getting to the pull part of the animation
11-11-2009, 11:54 PM
when is the deadline?
11-12-2009, 12:07 AM
The Dead line for the final animations is at the end of the month at midnight. (GMT -7)
11-13-2009, 01:24 AM
Here's the first pass of my push animation. I'll keep working on it and probably post more in the future.
11-13-2009, 04:39 AM
Well I started my animation already and I am now starting to think that I should have planned the action a little better.
** I don't want to go back to the drawing bored!!!**
We will see what I can make of this one. At least I already know that I learned something from this project. PLAN AHEAD!!! :banghead: Lol
11-14-2009, 06:30 AM
Alright fellow animators,
Here is my 2nd animation
You get to see the whole idea in this one.
Its pretty rough still and the next few passes will all be
working out the timing and polishing it up.
Hope you enjoi
Let me know what you think
11-15-2009, 09:47 AM
Finally I have decided to take part in this session.
This is my first WIP I haven't did any cleanups only keyed the poses.
I will like to hear the critics and as it is my first WIP it is rough key poses I will post cleaned up one in my next post.
11-15-2009, 09:30 PM
Hi Parikang, I am happy to see your participation in our challenge as I am sure the rest of the participants are. I hope to see more from you in the future.
As for your animation, I see a lot of motion in the hands when they should be planted on the box, but I am sure that I am not telling you anything that you haven't already noticed. So good luck on completing your animation this month. I really like what I see from you so far.
11-16-2009, 03:01 AM
Here is my first Blocking pass for this month.
C&C is welcome I will be cleaning it up as much as possible through out the month.
11-16-2009, 03:39 AM
Thanks splinter for your comment and critic and I will definitely fix the problem in my next post.
And I liked your blocking too good going!
11-16-2009, 11:56 AM
it is my first blocking pose :)
11-16-2009, 02:15 PM
Hi Bobi877 I really like what I see so far in your first entry. The only thing that I could think of, is around the 8 second marker your character is getting up and I think it would help more if you had his line of action in the pose be in the opposite direction. It might help make the rise from the object feel more natural. Although you might prove me wrong in your next post. Either way good luck I hope to see your animation in the "Finals" Thread.
11-18-2009, 01:17 PM
I would like to enter this , please.
Also went through the videos .. good work guys
11-18-2009, 02:37 PM
Welcome to the animation mini-challenge Franzboas. I hope to see something from you soon. Good luck. :thumbsup:
11-19-2009, 04:00 AM
Got to put in a handfull of hours on this to just smooth things out a litte more
Let me know what you think
I will be smoothing it out more and and working on the face more next time.
11-19-2009, 05:24 PM
it is next blocking pose. I think the next will be final.
11-19-2009, 06:38 PM
A little update of some cleanup
11-19-2009, 09:43 PM
Hey there, I think on your next pass you could work on how the hands are reacting to the pushes. Make them close more when he is really pushing.
And at the end I feel that like dip out to where he stands up straight is a bit odd.
Hope this helps as you clean up more on it.
Keep up the good work.
I really like how yours is turning out there.
One thing and I am sure you already see it is.
Watch were your hands are going
They don't stay on the box they jump around a bit
Other then that I feel like its turing out good.
I would love to see what you guys think of mine and what i can improve on.
If my feedback you feel is in the wrong let me know.
And you don't have to take what i say of course
Just trying to make us all better here.
Hey everyone. I'll be posting my WIP hopefully tomorrow. I know it is a bit late, but I have tons of time to work on it this weekend and all week next week, so I should be good.
Anyway Mr. Mike, I noticed you weren't getting any crits yet so I thought I would share a few observations to help you out. First off I like the over all animation so far, just a few things bugged me. The crouch is a little bit unnatural. I think it would benefit very much if you had him put a knee down or something to stabilize him, especially when he pulls it. I really like the last pull, it looks like you pushed it a lot further than the first attempt. I know he is pulling harder the second time, but you really need to sell the force he is using and get that good silhouette. I think it would help if you flattened his right hand against the safe a bit more, and made it look as though he is using that hand for leverage. As he is pulling, his right arm should be, if not totally, almost straight with his shoulder forward like he is pushing on it, and his left arm would be slightly angled with his left shoulder back. Don't be afraid to really push those poses, a little stretch goes a long way in pulling off weight and force. That's really all that I noticed, very good so far.
Parikang yours looks very nice, but I think your biggest problem is the animation curves. If you get those smoothed out a bit more your hands should be almost, if not totally, fixed, and you would be well on your way.
Bobi877 yours is turning out great. I agree with Mr. Mike, however, if you got the hands more clenched and the last "dip" fixed it should be a great final animation.
I hope this helps, or at least gives you a good idea, and I am looking forward to posting my animation here tomorrow.
11-20-2009, 10:34 AM
So here is mine, and much work has to be done still.
Now to offer some feedback, for all the videos posted. I hope that it is useful.
I also have some questions regarding maya...
First some common observations:
Guys try to get clear and readable poses, with a good line of action and silhoutte.
these are some basic principles of animation and we must always keep them in mind.
In Mike s work when the character walks... dont you think it would be more interesting if he walk slightly leaning forward.. check the attachment.
The same for Bobi.. I think your animation would look really nice if your line of action is curved... there are many place where the characters is in a staright pose.
The same goes for any pose for anyone where the body is standing completely straight..
The next thing is staging.Once again an Animation principle.
For Mike.. now that you have all your animation almost complete see if it makes the shot any better if when your guy starts to tug on the safe change the camera angle so that he is in profile.. I m not very sure if it will look any better or not.. but give it a try.
you character and the object he interacts with are tucked way to the right side of the screen... bring them more towards the centre.. if you had already planned to do this than its all good.
Well thats all I have for now.
And now for some questions. I am new to 3d...so..
While I was animating this .. I ran into massive trouble with regards to constraints...
At present I am using the point contraints where the Sofa is constrained to the IK handle of Andi..
So if any one has any advice/ tutorials on constraints and the work flow to speed up animating this kind of shots.. please do tell
keep animating guys, and please do post some feedback as well
11-20-2009, 05:53 PM
Hey everyone I really like what I see this month with our challenge. I hope that I could post an update on my animation soon, and some critiques as well.
For the meantime I have posted the Topics Discussion Thread for December if you have any suggestions please head over that direction and express some ideas for new topics.
See you all later
11-20-2009, 08:37 PM
So here is my WIP. Let me know what you think.
11-20-2009, 10:56 PM
If you have a final animation to turn in I will have November's Final Animations thread up in a few days. I will have the final thread up on Nov. 25th.
11-21-2009, 03:37 PM
the video was still being processed so check back if it doesn t work.
Please do give some feedack especially if you are able to feel the wieght of the object.
Hey I think I went over the time budget on this exercise.. its already fifteen seconds long and I am still making it
Here is the next steps..
the next step is to clean the girls animation and tweak both characters
after that start adding cameras and making cuts.
I am sure I can finish this in ten days before the deadline!
But I am over the time limit.. can I still continue with it ?
Hey, franzboas very impressive so far. I really can feel the weight of the couch, it's very good. The only thing I can really see that needs improved is some "jerkyness" in the legs, especially in the push. I'm sure that will be fixed in a later smoothing pass though. The other thing is the snap after the pushing part, when he puts his hand on the arm rest and looks at the girl. It might make more sense after the girl is animated, but really that is all that I noticed to fix at this stage. Very good so far. As for the length of the video, I think the only way is to just cut off some of the final resting/heavy breathing at the end, and maybe, if you can, shorten the segment between the push and the pull. Can't wait to see your final.
tadavis3, yours is looking great. The main thing you need to focus on is pushing your poses a lot more. Your poses are good but a little conservative; just start really stretching that rig and really "push it to the limit," if I may use a cliche. A good way to see if you are getting a good silhouette is to just put a black surface shader on your character and see if you can tell what your character is doing with no distinguishing features. It should help to make your poses more dynamic. Very good so far, I can't wait to see how yours turns out as well.
I am still blocking mine, so, yeah, a little behind. I didn't have the time I thought I would yesterday, so hopefully tonight/tomorrow morning mine will be up. I really need to hurry so I can get some crits, so stay tuned for that, hopefully.
11-21-2009, 06:16 PM
I am late for the challenge i guess, but thought i would give it a go... heres my planning for the animation...
11-21-2009, 08:37 PM
thanks. Yeah I should get to those snaps on the feet.
you animatic looks good.
I m not really sure about the correctness of my suggestion because your animation looks fine just as is...
But your character s aniticipation before the big push... is an anticipation if he were going to push with his forward leaning shoulder?
I just also noticed that no one has a character pushing with his shoulder yet right?
It would make for an interesting cycle to push with your shoulder. See attachment
But.. It looks fine as is.
However I have to ask.. how were you able to so perfectly lock the palms of your character to the wall?
What was the parenting techinque you used?
I am still looking for a proper one... as I mentioned in an earlier post.
PLease do help
And one last question to all out of curiousity...
Did anyone act out their animation before proceeding to animate?
I know I didnt... I probably should have.. -_-
11-22-2009, 07:09 AM
Hey everybody good work on your animations so far.
franzboas: I used the point constraint as well sorry I don't have any more advice for you on that. I couldn't actually view your animation the website says it was removed. but as for the time limit, try and see what is needed and what isn"t There is plenty of time left good luck! I take that back, the link on post # 25 says it has been removed. (heads up) As for your update on post # 21 there is a lot of effort from the boy I can't wait to see what you do with your girl character. Should be good. Maybe for the second push arch the back and neck backward, this might help emphasis the strain in the push. Although this sounds like more of a preference thing. What do you think? A nod of the head before he pulls could show frustration.
satyaketavarapu: I really like your animation. The only thing I could suggest right now is maybe show both hands as they "walk" the wheel up the hill. Placing one hand down low and moving it up as it progresses. Then alternate the hands. on a side note I really like when the feet slip. Don't forget that the animation has to be between 10 and 12 seconds.
tadavis3: I like how your character tests the weight before he starts to push. I to have a suggestion for your anticipation, try easing into the pose and create a moving hold here, then maintain your timeing into the push. This might not be what it needs but it might help some.
Parikang: When your character takes a step back the character looks a little off balance. If you turn the toes more to the left of the screen but not all the way, this could balance him more.
bobi877: All I could suggest is keep an eye on the action lines of your poses. Not much, huh? :thumbsup: looks good.
MrMike: When your character walks around the safe try dragging the left foot instead of lifting it. Then try tilting the safe just a little more before he lets go.
jmmiller3: Great poses!!!
I really hope that I helped out with the progression and at the same time I am far from being any kind of animation guru. What I do know is EVERYONE'S animation is looking really good. I think that I will have another update on my animation coming really soon. When I get it up here please, please critique the crap out of it that way I can do my best to improve.
See you later. :buttrock:
11-22-2009, 08:37 AM
Yea I got that video "removed by user" sign as well.. but I didn t remove it! Curses!
Any way try the link again now since I uploaded it again
Thanks for the critiques.
And thanks for the point constraints advice as well.
Yea I am still in two minds about the inverted C shape for the spine. technically if you were going to push something forward youd be leaning in that direction and take the force on your upper back and arms. I ll give it a try thoug
11-22-2009, 01:26 PM
Thought I'd get in on this action. Just my initial poses put together. I've done no adjustment to them apart from moving the poses a bit so that my cloth sim doesn't muck up.
Here's it with the cloth sim test:
Here's it with no clothes, so you can see all the animation...sorry about the nakedness:
Not decided what he's pulling yet...but I'll replace it with something more interesting at least!
Will post an update later this afternoon...
11-22-2009, 05:26 PM
Finished the animation and cloth...sorting out the thing he's pulling...
11-22-2009, 06:18 PM
Again...if in doubt....use a giant robot...
edit: Need to sort out the robot's arms a bit...legs need animating, and there's a slight hitch on my character walking at the beginning. Then to knock together some kind of background...
11-22-2009, 06:34 PM
Can't see his eyes!!!
11-23-2009, 08:29 PM
Here's my second wip. I've added some more movements and tweaked them. I still got to add more keyframes at the end as well as add more facial animation.
11-23-2009, 08:34 PM
Hey everybody, It has been a while since I posted an update on my animation, but I have one ready now. I put two clips of my animation on the video, because I used a leg swing in the first and took it out in the second. I was trying to decide if I liked it or not. I am starting to think that it is best if I left it out. I would like it if you guys can take a look and tell me your opinion on the matter among any other critique you can give me would be great.
Here it is.
11-23-2009, 11:37 PM
I think it is final http://www.youtube.com/watch?v=vR2VaZj68Gg
11-24-2009, 05:38 AM
Did a test render of my animation to show how it would look.
I think the motion blur makes it mess up
As you can see with the shirt and the pants.
have any of you run in to this problem?
Also I have a few spots where i need to clean up.
11-25-2009, 03:06 AM
Hey splinter.... thanks for the feedback. What you say is true.. i guess showing the other hand would also break the symmetry and give better dimension to the whole thing.
working on it... but dont know if i'll be able to get done with it... will post an update soon
11-25-2009, 09:52 AM
This is my final
I could still do more work on it, but I am leaving for a Thanksgiving trip this afternoon and won't be able to really work on it before the month is out.
I want to do a sound pass for it because I always find those to be fun.
I'll post it up if I get it done before I leave.
thanks for all your help
good luck for those finishing up
11-25-2009, 08:01 PM
Is it fine if i tag on my opening and ending
text slides on my final aniamtion?
On the last few I did I put text at the
start and finish of that aniamtion that said
NOVERBER ANIMATION MINI CHALLENGE
PULLING A HEAVY OBJECT
Is that fine that i add that on?
Also I will get my final link over in final thread here soon.
11-26-2009, 04:43 AM
11-30-2009, 07:33 PM
This is my Animation for November. Sorry it took my so long to post something, I forgot to post this earlier. Im almost done atm, but this is my WIP from earlier this month.
11-30-2009, 07:33 PM
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