XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : fighting test with bones

01-15-2002, 01:27 PM
hi all
here is a test for upcoming animation I am working on here u 'll find a test with bones for what I intend to do hope u give me ur opinions and comments...btw I need info about adding sounds to the ani any one have ideas and how can I add different ounds in 3dsmax?
(the file is avi and is about 893kb)

01-16-2002, 11:50 AM
Hey dodo3d

SInce you didn't get any replies I'll give you some crits...


- First look it's not very convincing, there's no weight distributions when they hit each other with the tonfas

- the guy on the left doesn't have proper balance when he spins, he would fall flat, same with the other guy

- you need much more follow thru with the strikes, there's no power there at all, it's just tap tap tap...

- the spine needs to bend to allow proper weight distribution and follow thru, otherwise they'll stay as stiff as they are

- the heads turn to late, they turn when the body is almost at the end of there turns, the head should lead...

that's about it for now, but I hope you take this as constructive and not bashing ;)

keep on going bud, let's see some updates

01-16-2002, 12:45 PM
Sure The Head turn too late and you have miss to animate nek and body spline? good arm move and........

I'll explain you that i think....


BALANCE!!! ^_^



01-16-2002, 02:19 PM
thx for the feedbacks
I'll try to do the changes and I'll send the updates back
btw : what about timeing is it good or need modifications?

01-16-2002, 02:30 PM
For Animation Tecnique Try this ^_^


01-16-2002, 04:19 PM
i agree with Daxx...check out the above web site for some animation principals.


01-17-2002, 06:41 PM

CGTalk Moderation
01-13-2006, 01:26 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.