I have been playing around with Maya fluids lately because I can't use other software on my current project. I feel like I get better results out of Houdini using pyrofx, but I think it can be done in Maya.
Maya is a huge pain when dealing with fluids because you have to sim, tweak, upres, sim, tweak, upres... n-1, n.
I wanted to post my file and a video and see if others might have some suggestions. I have seen a lot of simulations using Maya fluids on this forum, and I have to say that the best I have seen come from Mathieu Chardonnet (http://www.mathieuchardonnet.com/).
Anyway here is the vid:
I look forward to hearing from some of you.
(delete the cache on my scene file)