I have a little problem regarding particleshading.
I have a particlesystem where I have use a black and white texture to determine wich particle to be driven by a turbulencefield..
I am all happy with the simulation and wants to shade my particles. I am rendering with RfM2.
Somehow I cant get rid off the particles rgbPP-values when rendering. I have tried to use an particleSamplerNode for controlling my rgbPP-values by first multiply by zero, then add a color ( ramp ) No luck...
Any help or hints would be much appriciated...