View Full Version : Problem with Fillet Blend Tool in Maya -Modeling

10 October 2009, 09:17 PM
Hey cgsociety users,

I tried all the afternoon without success to resolve a problem with the Fillet Blend Tool.. :banghead:
Basically, I have nurbs surfaces that I try to join together using the fillet blend tool. The result is always completely random. Even if I reverse right/left, uncheck auto/Normal.. Can't have the result I'm looking for!

It might be easier with pictures:
That's what I'm trying to achieve: (
That's my nurbs surfaces: (
That's my best result so far: (

here's the Maya file :

Is there someone that could help me with this? Thanks!!

11 November 2009, 01:40 PM
no one? :(

11 November 2009, 09:40 PM
Could be a variety of things. Are your surface normals all facing the right direction?

11 November 2009, 02:14 AM
couple of ideas, instead of trying to do it all in one step, break it down into a few simpler steps. this could be accomplished with a few bevels and a loft.
Also clear out your history when your struggling on some tool not working as expected. make things as easy as possible for maya.

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11 November 2009, 02:14 AM
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