XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Furry Ball realtime render?

10-28-2009, 03:10 AM
have you guys seen this already?


i was searching some rendering videos on YT... and i found this...
man, can someone explain to me please, why do MR takes my AGE for rendering a fur... and then, i watch this and fur is at realtime...

lets discust this.

10-28-2009, 04:55 PM
I could use realtime nad fur (best video typo ever?)

This is one of those textbook cases where GPU rendering is a bajillion times faster than software rendering and it might very well be the future of fur layer compositing since you don't need to raytrace/GI hair (or you shouldn't). But it's early in the game - you'll likely see more of this coming in the future from Mental Ray or other big names. But until OpenCL, there wasn't a viable standard to use and you couldn't assume that everyone in the future would own Nvidia CUDA GPUs. The real work on this has just started.

10-28-2009, 05:01 PM
gpu based rendering has been discussed a crap load here:

And i'm sure they'll be disscussed a hell of a lot more in the future :)

If your having troubles with fur in mental ray, i'ld say check out a renderman based pipeline.

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10-28-2009, 05:01 PM
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