View Full Version : Sideshow - characters - freakles
08 August 2003, 06:39 AM
This is my first shot at a challenge and hope Im goin about it alright...
Story is a freakshow family tired of the lime light and the little/no respect who take there savings to move into a small home in the burbs. Enraged that such people would take up residence in their community the people of NORMA ban together to send the Freakles into exile. Little did they know the Freakles savings account bought them a hefty arsenal and they aint takin sh*t....
I'll prolly only model one but havent figured out wihich one yet...
Hopefully Im doin this ok...
08 August 2003, 08:41 AM
verry cool concept, I think the last one is the best:thumbsup:
08 August 2003, 08:48 AM
Hehe. Nice Concepts you have there. I have to agree on the last one too.
08 August 2003, 04:47 PM
Yeah I'd have to agree the last concept is my favorite as well but I"d love to see stiltz animated I think it would be great
08 August 2003, 01:00 AM
beastly stuff you have got there, just to bad that one of your cool chars is just like mine ;)
No worry .. still great stuff
08 August 2003, 03:25 AM
Thanks guys! I appreciate it. ( Thanks Prs-Phil btw) I prolly will model the last one and Im going to use stiltz for the 2d challenge. I may clean all of them up eventually and make a family circus poster but who knows...
anyways figured Id post a clean up of stiltz here to see what people thought I should model him or junior...but he'll most likely be 2d.
Again thanks for the comments!
08 August 2003, 07:55 PM
I think you should model the stilts guy, there is more room for diversity in the texturing of him, you got wood metal and leather, as well as the tattoos, I think it would be cool. Even though his abnormality is not all that abnormal, there are a lot of people with no legs, but you make it way more interesting in the way he moves around with the stilts in his hands… very cool.
Just my two cents
08 August 2003, 03:31 AM
Thanks for the kind reply! I think youve put it into perspective. This is my first forray into low poly modelling ( actually I have no clue but figured this would be the best way for me to learn as I couldnt think up anything for myself) and think he would be a good start.
Ive started his stilts and will try and start on him this week. ( getting married on thurs so I dont know how much I'l be able to accomplish) Heres what I have so far:
08 August 2003, 05:29 AM
Cool, cant wait to see him in full 3d and texture mapped, the 2d color job is nice. Was that done in Photoshop? It looks good.
08 August 2003, 05:43 AM
thanks.! Im not much of a modeller ( cant even figure out how to find out where my poly count is :P ) Yeah the 2d is was done in photoshop 6.
Heres an update. Got the body sorta blocked out :
08 August 2003, 11:48 AM
the guy with legs in his hand is great. a cool idea and the concept art is nice too.
im curious what you make out it in 3d.
08 August 2003, 12:45 PM
i really like this idea, and i know its in its early stages, but you need to think about the size of the hands and the thickness of the stilts.as at the moment his grip wouldnt be big enough to hold the stilts. (you probably know this but im just pointing it out)
looks good so far tho :thumbsup:
08 August 2003, 03:45 PM
made in max 5.
yeah Im goin to extend the fingers out more.
K didnt get to work on it much last night but I do have an update. Made his shoes a lil wider and smoothed em out a bit and started on the face. Was hopin to do more :(
08 August 2003, 07:29 PM
hehe great concepts man. I love that coloured image :applause:
Sweet man... sure it's gonna look great once it's textured up :)
08 August 2003, 11:10 PM
I really liked your concept for the wooden legged man. The model is coming along very well ;) and its still in the early stages!
08 August 2003, 11:24 PM
For not being much of a modeler, you model is looking pretty good to me.
You say you use max 5 and don’t know how to find the number of polys you have?
Here is one way:
If you go over to the utilities panel in max (the hammer looking icon) there is a poly counter tool (you may have to click on the more button), it works pretty good, but make sure you convert you poly object into a mesh in order to get the accurate poly count in tris. I made the mistake on the last project of going off of the poly number and not the number of triangles; I got to spend a good long day cutting my polycount in half.
08 August 2003, 11:28 PM
Thanks every one!
ionanism--- much appreciated! ummm so is tri's half a polygon? Now I cant wait to get home and see where my count is at! Thanks again!
08 August 2003, 06:47 AM
k so nuther update. Im gonna have to clean it up some. I was hopin to have it completely cleaned up so I could start texturing :( here it is thus far..
08 August 2003, 09:53 AM
great model man. Just think that the problem is not with the hands being too small... its the stilts being too thick. If you notice in your drawing, the actual sticks are thin and dominated by the relatively huge shoes... so i think if you make the stilts thinner, it would look less of a solid block...... and they would look more cartoony, also the shoes will now look bigger, hence the cartoony feeling to it all.... so just try making them thinner, and if you can show us a test render, that would be great.... Other than that, so far so good...
08 August 2003, 06:15 AM
Hey wartorn thanks for the comment and crits. Yeah Im goin for more of a cartoony feel to it. Im lookin for a lighter feeling not so serious.
Cleaned up the face a bit more not a whole lot of time on it as I got married today! Whoo hoo!
08 August 2003, 09:51 AM
Melmann, i think you misunderstood. What i meant to say was NOT that the problem is that its too cartoony. On the contrary, i like it cartoony like that. I was saying that the stilts are too thick and solid. And if you make them thinner, then it would look even more cartoony (better), and at least if the stilts are thinner, the guy can put his hands around them and they would fit. Also, maybe you would want to think of not making very straight stilts? They could be thin and crooked, not so vertical.... Just a thought, i think i it will add to the cartoony feeling youre trying to go with.
08 August 2003, 09:53 AM
oh i just noticed the last line you wrote. Congratulations on your marriage dude.:applause:
08 August 2003, 08:40 PM
ahhhh gotcha! Thanks a bunch I will try it out thinner and crooked. Appreciate the clarifications and the congratulations!
Hopefully I'l get an update soon!
09 September 2003, 06:36 AM
k been awhile since Ive been able to settle down and do some work on this guy. (Finally got the office set up :P ) So now I can get at this guy a lil. Heres a couple renders. Playing with the lighting and put some flat colors to see how its gonna look.
Hope to have some more tomorrow!
09 September 2003, 08:49 PM
Hey, this guy is looking pretty cool. I know you are going for a cartoony, lighter feel but he could have some good potential with some texture work. :D
09 September 2003, 08:59 PM
Yeah Im gonna do more detail with the texture ...this is just flat for placement. Im gonna start that tonite :P THanks for the reply!
really appreciate it:)
09 September 2003, 05:22 AM
This is one of my favorites in the challenge. This one inspired me to scrap the original idea I had and to push myself to be more imaginative.
I've seen melmann's website and he's a very good illustrator. Concept is very important to the final product and melmann is proof of that.
09 September 2003, 05:43 AM
Thanks man! I really appreciate the undue props! *blush* Im glad that I could help give you that push as it makes me feel like Im actually learnin somethin! That really made my day!
09 September 2003, 10:40 AM
That rocks!! Love this model good work!
/me wonders how it uses the bathroom
09 September 2003, 09:42 AM
damn so many great work here!:thumbsup:
great concept,great modeling,waitting to see the great texture!
i really like your style!
09 September 2003, 02:14 PM
nice model and concepts and from looking at your web site the texture should kick as as well
ok 1 thing conver you model to edit mesh then do a polygon count because ediatble poly count aint verry accurate
a poly could have 3 sides 4 sides 100 sides and it will only count 1 poly but edit mesh counts the tri's in the model
any way :surprised
:thumbsup: nice model keep up the 3d you will go far.
09 September 2003, 08:05 AM
I really hope you finish. You know I'm a fan.:applause:
09 September 2003, 01:22 AM
Haha, great concepts! I like the finished dude too. Can't wait to see him painted. He'd be a fun and interesting animation project.
01 January 2006, 10:00 PM
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