View Full Version : Rigid Body/nCloth instancer script

10 October 2009, 01:48 AM
Does anyone know of a script that will take instanced geometry from a particle emitter and turn those into a rigid body or nCloth?

I came across one that will turn instances into geometry. Then you can convert those into rigid bodies. But I wanted something that could use the velocity information of the particles. Any help is appreciated.


CGTalk Moderation
10 October 2009, 01:48 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.