View Full Version : Creating a camera that flips the image in Maya

10 October 2009, 09:30 PM
I'm using stacked image planes bound to a skeleton to form puppets in Maya for a collaborative project.

What I'm wondering is if there is any camera setting that I can change to make a camera that sees the reverse of what is presented.

For example-


Would become this-

I thought I could just scale the x axis to -1, but it didn't work.


10 October 2009, 05:18 PM
I don't think so. You would have to do it to the geometry. Anything wrong with just doing this in post?

11 November 2009, 06:57 PM
you kinda had the right idea, but don't scale the camera doh! scale the image plane that the character is on instead... you can always render that part in a separate pass and composite it in after effects, shake, or combustion or whatever... and scale it in the negative that way...

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11 November 2009, 06:57 PM
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