Here is the both GI and FG on
Just to note
- i have portal light node in both light and photon shader slots under MR tab of area light.
- emit photons is turned on in area light with 100K total photons, intensity left to default which I think is supposed to be now controlled by sun/sky
- physical sky node is in the custom env slot of portal light
- use light shape and visible are on.
- GI is on in MR and using defaults.
I had read on post by Mr Zap that u dont need to mess around with photons at all in this setup, just enable them and copy the portal node in the photon shader of light and thats it.
Why is the GI so much darker?