View Full Version : bake texture sequence (mental ray)

10 October 2009, 11:20 PM

i am searching for a method to bake color and lighting information to an image sequence -- essentially, executing the batch bake (mental ray) command but on a range of frames.

the resulting sequence would then be used to drive root/tip color for a hair system.

another member started a similar thread some time ago but no solution was offered and the thread is now dead:

i have tried the km_bakeAnimatedTexture 1.0 script on highend3d but this does not work with lighting information:

any help is greatly appreciated.


CGTalk Moderation
10 October 2009, 11:20 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.