LC #42 Pipers Alley

View Full Version : Texture Baking...

08-14-2003, 06:56 AM
What is the best way 2 bake textures? Im a hi-poly modeler and am only recently getting into low poly modeling as I want 2 get in2 the games scene...but how on earth do you bake textures????? Plugins? Scripts? HELP!

Im using MAX 5, but im sure that the basic concepts are the same for all the pacages (just different names for the tools)...

Thanks in dvance!


08-14-2003, 07:45 AM
1. Open 3D Max
2. Press F1
3. Type "Bake Textures" into search box
4. Click the first item in the list

08-14-2003, 09:18 AM
If you are after a utility for baking textures, the best one is here:

look for KALDERA.

If you are stubborn hard-head half-intelligent and willing to touch in everything (LIKE ME :)) you can go after everything manually. I just want to be in complete control :) It takes a bit longer (not much after you get the most convenient way for you), but I enjoy it quite a lot :)


08-14-2003, 04:06 PM
Thanx Otto-im going a plugin searching as we speak. :applause:

08-15-2003, 05:48 AM
I feel like such an idiot... what does baking textures do? lol

08-15-2003, 07:30 AM
It basically rendering to a texture. So you will have a rendered texture map for your model that will include shadows and light burn and what ever else you would get in a rendered image.

08-15-2003, 09:23 AM

Baking is embedding in the texture information/imagery which fakes illumination, shadows, bump, geometry -- whatever which is simulating 3D while it actually is a part of the texture. As arrogant as it may sound, check out my thread in the Focused Critiques Forum named Games-Quality Vehicle: Sci-Fi (or something like that). There is a texture there which has baked shadows, specularity, and lots of fake geometry.

Hope this helps :)


08-18-2003, 08:16 PM
I believe theres a tutorial on baking textures on bobo's site.

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