View Full Version : surface luminance + custom light shape

10 October 2009, 07:56 PM
is there a way to make a custom light out of a polygon that will affect the surface luminance node?

or even further, what if i made fire with particles and want the "light" from that fire to effect the surface luminance that possible at all?

hope this makes sense

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10 October 2009, 07:56 PM
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