View Full Version : zdepth problem with transperancy maps

10 October 2009, 05:06 AM
Dear All

I cant render out zdepth pass with alpha maps. Any solution

Narasimham k

10 October 2009, 01:41 PM
How are you creating the z depth pass? You can still do a luminance depth pass preset. Once the shader is created, just duplicate it and use your transparency maps in the out transparency of the new surface shader that is created.

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10 October 2009, 01:41 PM
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