View Full Version : Multiple maps attached to ambient occlusion preset
10-19-2009, 02:07 PM
I am currently trying to render an ambient occlusion pass using the preset under a seperate render layer. I have generated occulsion maps and displacement maps from zbrush. As a start I am trying to work out how I attach different occlusion and displacement maps to the correct geometry (each piece of geometry has a seperate uvs set all in 0-1 region) under the same shader node. I have tried seperate shaders for each piece of geometry but the occlusion overide seems to only allow one shader to be used. I have used triple switch nodes to apply different colour maps to different uvs sets under the same shader node but I cannot seem to replicate this using the occlusion preset. Now I am probably being stupid but if anyone knows how to solve this issue It would much appreciated.