10 October 2009, 09:15 AM
Hey guys, got an issue here. Ive modeled a low poly base mesh in Maya, exported it to Zbrush for scultping muscles and other detail. However when I create and export my normal maps to apply to the low Res mesh, they look utterly aweful in maya, especially when rendered out (viewport is still bad as well but better than rendered). Anyone able to help me out with this?
Maya Viewport (high quality setting):
Maya Render (Check out those knees... :P):
Wireframe (Not sure if anything here would be to blame):
Any help greatly appreciated.