View Full Version : Exported Normal Maps Not Looking Right in Maya....

10 October 2009, 09:15 AM
Hey guys, got an issue here. Ive modeled a low poly base mesh in Maya, exported it to Zbrush for scultping muscles and other detail. However when I create and export my normal maps to apply to the low Res mesh, they look utterly aweful in maya, especially when rendered out (viewport is still bad as well but better than rendered). Anyone able to help me out with this?


Maya Viewport (high quality setting):

Maya Render (Check out those knees... :P):

Wireframe (Not sure if anything here would be to blame):

Any help greatly appreciated.

10 October 2009, 02:30 PM
Unfortunately the normal map exporter in zbrush is not the best. Try using xnormal ( instead.

10 October 2009, 04:34 PM
ah thnks mate il give that a go and let you know how it turns out.

10 October 2009, 10:50 PM
It looks like your uvs might be reversed on the knees. In your uv texture display toggle uv shaded display to check if they are reversed (red shaded).

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10 October 2009, 10:50 PM
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