XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Exported Normal Maps Not Looking Right in Maya....

10-19-2009, 09:15 AM
Hey guys, got an issue here. Ive modeled a low poly base mesh in Maya, exported it to Zbrush for scultping muscles and other detail. However when I create and export my normal maps to apply to the low Res mesh, they look utterly aweful in maya, especially when rendered out (viewport is still bad as well but better than rendered). Anyone able to help me out with this?



Maya Viewport (high quality setting):


Maya Render (Check out those knees... :P):


Wireframe (Not sure if anything here would be to blame):


Any help greatly appreciated.

10-19-2009, 02:30 PM
Unfortunately the normal map exporter in zbrush is not the best. Try using xnormal (http://www.xnormal.net/Downloads.aspx) instead.

10-19-2009, 04:34 PM
ah thnks mate il give that a go and let you know how it turns out.

10-19-2009, 10:50 PM
It looks like your uvs might be reversed on the knees. In your uv texture display toggle uv shaded display to check if they are reversed (red shaded).

CGTalk Moderation
10-19-2009, 10:50 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.