I'm training to learn to create my Slim shaders, I find myself in an impasse
I think I'm doing something wrong I will explain.
I create a Slim Shader (Maya version 2008) I converted my images as *. tx
the diffuse it's ok, but I can not have the displacement I send you some srceenshot
if I doing something wrong may be it's an attribute that I should add?
I have this error message:
// Error: (10/18 11:40) rman Error: S40006 Bad parameter "”adt" in texture parameter list. [<Shading> Object:'pCubeShape3' Shader:'
Thank you in advance Megacortex