View Full Version : Dreams And Vision

10 October 2009, 06:18 PM (


Objektiv,To generate realistic concept arts which I could use for game production and my portfolio.

How i work

1, First, I look for the references I need.

2, Then, I scribble down the details which I like from the references and from my ideas.

3, After that, I start drawing thumbnails, trying out with different Perspectives, Compositions and Camera angles.

4 Then, I pick one thumbnail which I like the most and start making the basic shapes of the picture and refine it.

5 After that, I lay down another piece of paper on it and start sketching details.

6 Depending how clean the lines I want. I throw another piece of paper on top of it and start cleaning-up.
But, often for concept art the sketch version works fine.

7 Once done with my sketch, I scan it and if necessary I clean the grains in Photo shop.

8 Then, I start figuring out the colors I want and test it until I am OK with them.

9 Then I just keep rendering detail until its good enough. Sometimes, itīs hard to achieve the desired result.
In that case, I try to match or reference a picture which is already rendered by a professional artist.

Mission1, My first assignment is to make 6 thumbnails everyday and take 1 of them into rendering stage by evening.
So, by the end of the week I should have 5 concept arts which I could render.
And, during the weekend render one of the concept arts.
In between, these days I can also watch and read tutorials on which I can get my hands on.
If, some days or weeks I donīt know what to do I can still have one of the concept arts from another weeks to render.

critique and comments are always welcome!

you can critique me on anything about the pictures :)

ex. which ones i should take further maybe, which ones are good to show in a portfolio, composition, color, rendering, perspective etc. etc (

10 October 2009, 06:19 PM

10 October 2009, 06:35 PM

11 November 2009, 12:39 PM
I wanted to render a room, decorated with atleast a chair or couch, rugg and perhaps a plant. Materials would primarly be in wood and stone.

1. Though I like the dramatic expression of this one, the perspective seems off. Perhpas it would work better with a lower horizon?

2. This one is A OK.

3. Works, but I would probably add some smaller tea tables, two couches and have a bit more vegetation, to make it feel a bit more lively yet lifeless and abandoned.

4. Too silent for me.

5. Looks okej, but it's too boring.

6. This feels interresting, but there is too much empty spaces.

I would either render 2 or 3; most likely 2 'cause it would require less effort to light.

11 November 2009, 10:55 AM

trying out some colors but iīm not ok with any of them yet, looking for a more grayish color.

12 December 2009, 05:07 PM
I haven't rendered that much on the room. I got stuck with trying to figure out how to make the details the way I want it.
I don't know what kind of brushes I should use to make the details look realistic.

Do you have any tips on how to render details in different materials in a professional way?

12 December 2009, 12:07 AM
I'm really surprised nobody has commented on this yet. So far it looks good and is very well planned. I'm interested to see the end result.

12 December 2009, 01:41 AM
well for the room, I would have gone with no. 3. Have you finished any of these that you have chosen? is this routine still working for you? great idea and if you stay motivated you'll move right along. Have you heard of Feng Zhu? He has a brush set on deviantart that I use. I'm a total amateur with no background besides highschool art classes. Anyway, his brush set has some neat textures to play with. The more and more I learn about photoshop, the easier i see it is to develop your own brushes for what you want. Though if you check through the resources or search "brushes" within the forum you may find what you want.

12 December 2009, 11:00 PM

Yay! :) the first one who writes :)

Thanks for the comment and Im glad that you find the process interesting. :)


Hi, thanks for the tip :)

yes, i do know about Feng Zhu he is Awesome :)
But i did not know that he had a brush set on the internet.

I tried to search for the brushes but i couldn't find them anywhere, do you have a link perhaps....?

on rendering process, take 2, i used the brushes from Min Hyuk Yum ( ( and
from Levente Peterffy ( (

12 December 2009, 11:03 PM
The first attempt to render went really bad so I started over.

This is how far I got now... I think it look better now than before.....

I took away the painting on the wall because I thought it took too much attention. (maybe it comes back later, will see).

The chair still takes to much attention from the door so I will probably darken it a little and the wall around it. I'm also going to make the shadow bigger from the stairs.

Some color changes here and there.

I'm not happy with the color values on the closest stairs yet, because they are to similar to each other, it's hard to define the stairs there.

Then, I think i will have to continue refining edges and hopefully adding some details soon...

or perhaps scribble the details in right away...?

12 December 2009, 02:32 AM
I am humbled by your enthusiasm and dedication not to mention skill and ability! You are inspiring me to get more motivated.

For the room, I'm a fan of lighting option#1 with the green tone. I'd really like to see these rendered, so looking forward! cheers

12 December 2009, 02:05 AM

thanks, that is nice of you to say :), glad to motivate someone :)

12 December 2009, 02:06 AM
Well while I am trying to figure out how to render the room :P , i keep drawing some other stuff :)

OBS: These two characters are not in the same story.

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