"We are very excited to have produced such an in-depth lecture," explains Alex Alvarez, director of the Gnomon Workshop. "Andrew is an industry veteran who has played the role of artist, technical director and now VFX supervisor. He is also an excellent instructor, who through this DVD is sharing several techniques that have been used is a diverse range of visual effects shots over his career."
Dynamics, XIV: Advanced Sprite Rendering
By allowing image sequences to be mapped onto dynamic particle animation, sprites are one of Maya's most powerful production tools. Imagine creating a scene that includes a cheering crowd with hundreds of people that you can playback in real-time. Thought this was only the territory of huge visual effects companies with loads of firepower? Not anymore. No other technique allows you to create such complex images with an ultimate degree of control. Want to adjust the lighting of the crowd? How about changing the terrain they are standing on? With sprites, it's not a problem. Using a few expressions and unique workflows, you will learn how to get the most out of your sprite scenes and your animations will never be the same again. Examples include wind blown seed pods, a sea of microbes, depth-of-field effects, tossed coins and crowd simulations.
For more information, as well as screen shots, please visit the Gnomon Workshop website.