View Full Version : Sideshow Accidents - tightrope+cannon - baby

08 August 2003, 06:57 PM
ok Guyzz I'm in...

first of all I won't follow exactly the guidelines (those damn guidelines) as I'm trying to learn animation at the moment (on maya)...I don't want to focus at all in creating a character, but rather animate animate and animate...and I don't have a character that could fit...
but as I like this exercice...I'll try anyway...

so my guy will be my toro...from now in this challenge he's old cousin of elephant man....ok sorry :hmm:...
but to try to fit just a little bit with the sideshow idea, I'll add a little joke at the'll understand...

I wont respect the lenght also :wip: I know I'm bad !!! but I'm french...that's why...

As I want to do the tightrop...fall into cannon...stuck into little end joke...

voila...I started 4 hours ago...a little preview is coming...

EDIT : check last post for working links:rolleyes:

08 August 2003, 07:34 PM

and an updated version'_bull_02prev.avi

08 August 2003, 07:53 PM
wow that is damn nice. like the idea. don't care bout the
guidelines if this is comming out.

Nice work with the body weight.


08 August 2003, 08:11 PM
Love the animation.. what program are you using to design this?
Is it Max or Maya?

08 August 2003, 08:47 PM
prayas : thx...yeah that's what I'm going to do :) I had a father to the whole hyerarchie for the rope animation...but I don't know at all, how to do the rope in Maya...

billblum : well that's maya...I'm a long time max User but I'm learning I'm learning... thx

update render on the first one...maybe th up and down movement is a little bit rough... :('_bull_01.avi

08 August 2003, 08:59 PM
Dude thats one hell of a attitude, if you dont care about the guidelines why do you come and post your stuff over here, there's always the WIP section for you to post and and spare people of (what you call)a "being french" attitude.

08 August 2003, 09:15 PM
a useless and totally unconstructive post...

thxx bye bye then....

nb : I never said I don't care...
nb 2 : funny; you're from UK & U don't even know Monty Pythons humor... :thumbsdow

08 August 2003, 12:58 AM
last update for the night..'_bull_04prev.avi

08 August 2003, 02:08 AM
Ahahahaha, that's some good stuff man! I love it after he hears the sound. It's very Road Runner like.. hehe

You are doing really well.. I wish I had a character already modelled and rigged so that I could just concentrate on the animation.

Gru: Don't rip him up yet. Remember, he just mentioned that he won't follow the guidelines.. doesn't mean it's final. From the looks of it.. it could be 20 seconds.. and sure, it's a cow.. not a carny.. buy hey. The animation isn't bad at all.. and that's what matters MOST.

PS: Having his work in the challange section is inspiring me, and I'm sure more fellow cgtalk'ers. Keep up the good work baby!

08 August 2003, 02:22 AM
Dont get me wrong, wasnt trying to rip him up at all and yeah the animation looks very good so far. My point was about the attitude, thats why there are some guidelines to follow and would be a pitty that he would be trown out because those have been broken...

08 August 2003, 02:37 AM
Understood.. but using positive critisism could have been easier.

Something such as:
baby, you have really great work.. I think you have a chance of winning, except you may not qualify due to your time limit and model. If it's possible to tweak your peice, you've got a good shot.

Or, baby... your work is much better than mine - but hey.. you won't win cause you don't qualify... suck to be you! :) (in a very comical manner - which implies were just having fun)

Sorry for being analytical - I just hate when people shoot other people down for good work. In the meantime, good luck and go get working on your dog humping - I'm going to bed. Tomorrow I may just sumbit something myself. I have a few ideas.

08 August 2003, 02:59 AM
calm down...

it's OK...I'm not really in the challenge if U prefer...
I'm doing it just for fun and the hapless hero one...

anyway i'm not fond of guidelines when it's about hobby & creativity :)
already a ton of constraints at work :D

as for the bad attitude you're talking about...well...
I'm french why do U think I have this outrageousssss accent you silly king... :p

here's a small update again....I really need to sleep now...I have a huuuuge "neckake"...'_bull_06prev.avi

edit : Vandal, thxxxx for the comment :drool:

08 August 2003, 03:33 AM
the mods respect the guidelines when it comes to final please do not continue the issue throughout baby's thread.

nice start baby...looking forward to seeing more...

08 August 2003, 08:20 AM
real nice animation! how bout giving toroman an umbrella or pole to help his balance?

08 August 2003, 11:59 AM
Haha, excellent work my friend!
Looking pretty good so far.

Only comment is that it looks a little strange when the tightrope just stops moving towards the end.

Keep up the good work!


08 August 2003, 02:30 PM
I changed the surprise by noise part...timing and pose...I think it's better now...

my other question is...well I know it's a dirty U understand when he looks at his "virtual" watch ?!?

and a little zoom on the eyes...

08 August 2003, 03:19 PM
good, but i dont see when he looks at his watch :hmm:

08 August 2003, 04:00 PM
I definitly saw the watch in the version I saw last night.
I can't watch your newly updated version until I get home - works sucks.

08 August 2003, 06:06 PM

he doesn't know yet where he is... :hmm:

08 August 2003, 10:18 PM
Nice, it looks like he fell into the cannon, no?
Very good work, quick animations, nice stuff.

08 August 2003, 10:43 PM
yes of course... :))

another WIP

only the last videos works as I delete them from my so full website :shrug:

08 August 2003, 11:46 PM
I find this version pretty funny :drool:

what do U think ?!?

08 August 2003, 11:57 PM
Hey , this is some funny stuff , at this point you got my vote :thumbsup:

08 August 2003, 12:10 AM
AcOrN... :p well you have to wait for the final to see if I fit in the guidelines or not... :hmm:

ok I did a little update + render of the second part in progress...

from now :

- find a way to animate the rope in idea about that...
- finish to animate the second part...
- start to animate the last part... but I have a big scale problem for the moment to resolve before I can do it...hmm hmmm...

as I erase almost each time...the only links working are :

08 August 2003, 03:32 AM
Rope will be easier than you think.
The simpelest way I can offer is to for you to make a Nurbs cylinder and lay it on it's side. Stretch it out till you have what you want. For ease and speed only have about four isoparms on the tube. Now just go to CV component mode again, and select all the CV's around the one isoparm. Then go to Deform>Create Cluster, now you have a little C you can grab, instead of the rope itself, and animate that. Probably about three Clusters is all you should need to make the rope move realistically enough.

08 August 2003, 12:25 PM

ok I can try that...

I must find what are the isoparm :blush:

is there a way to render a spline ?!? (to give it radius an make it renderable ?!?)

08 August 2003, 01:32 PM
In my latest animation, I had to animate a character landing on a telephone line and bouncing away. I used a long cylinder with about 60 segments. And then just applied a non-linear bend deformer on it. It worked quite well.

08 August 2003, 01:47 PM
Originally posted by Vandal
In my latest animation, I had to animate a character landing on a telephone line and bouncing away. I used a long cylinder with about 60 segments. And then just applied a non-linear bend deformer on it. It worked quite well.

Isn't that too complicated, driving the line with parameters so that the character stays on top of the line/robe??

The nurbs-cluster solution seems to be easier to handle. You just have to apply the clusters where the feet are touching the robe.

However you do it: Good luck baby ;)

08 August 2003, 08:13 PM
Yeah, baby. The isoparm is the line that goes all the way around the Nurbs object.
You cant really make a single spline render in Maya, since it needs geometry to attach to it. The Nurbs cylinder is probably the easiest way to make what you want, and also the simpelest to animate. Especially since you are a great animator but don't nknow a lot about Maya yet.

You just create a Nurbs cylinder and make it the shape you want first. Then with the object still selected, check the channel box on the right, you should see something like 'makeNurbsCylinder' (or something similar to that name). Click on it and a few more options for the shape should appear. There is something called spans, these are your isoparms (actually a span is what is between your isoparms). Just set the spans in the box to 4 or 5.

Then you can right click on the object and see to select the CV's

I hope that made some sense to you.

08 August 2003, 11:20 PM
here's what part I & II looks now...

I tried on part II some scale on the eyes (squash and stretch for blink and surprise) what do you think ?!? more cartoony...I'll add this to first part if it's better...

for the rope I finally used a poly cylinder with two row of vertex per foot and attached to cluster thx to your ideas...

and last I scaled the canon so the camera could be closer...

!!the avi is on another website may need to copy paste the adress if direct link doesn't work...!!

I'll try to start last part tomorrow...but didn't resolve yet my scale problem...

08 August 2003, 12:35 AM
Very nice!

The action is pretty slow. When you can compress the 45 secs to 20 it'll be better automatically.

Keep it up! :applause:

Michael Chen
08 August 2003, 01:21 AM
Hi Charles

Great work! The character has a lot of appeal, especially the eyes! I am just wondering what software are you using?

By the way, I am always wondering how people rig their eyes lids like the eyes you have on your character. What I mean is... how did you create that smooth curve edge at the corners of the eyes?

Thanks Charles. Your animation is looking good so far! :thumbsup:

08 August 2003, 11:37 AM
Like the animation, but i think things are getting a bit stretched out. Only needs to be 15/ 20 secs. Make things more punchy!


08 August 2003, 05:33 AM
I'm loving this one. Whether you fit the guidelines or not you've got my vote so far.

Work like this inspires me.

08 August 2003, 11:02 AM
Baby you getting better man, loving this, I'll keep my eye on your progress :)


08 August 2003, 11:34 PM
top stuff :thumbsup:
love the eyes and motion
nice to see what your going to cut to fit in to the 20 seconds

08 August 2003, 11:55 PM
pooof! that's.... em,...can't say a thing! just GREAT baby, O baby... o dear... :thumbsup: :buttrock: :love:

08 August 2003, 01:44 PM

09 September 2003, 11:50 PM
haha trés amusant
la vache ne rit plus :p

09 September 2003, 03:49 PM
This is really excellent. Fantastic animation baby!!

I also think that the animation should be less drawn out, and you'll have a winner. :thumbsup:


09 September 2003, 03:57 PM
thxx guyzzz....

I unfortunatly (or hopefully) have two big projects right now(I'll show them later here when client says OK)...
so I can't give even 1 minut of my time on personal stuff...

it's true that's it's maybe little bit long...first step on the rope can be thrown out...after it's big big curve change, or new animation to speed things up.

10 October 2003, 09:22 AM
Oh i'm all sad now Baby :sad:
where are you on the voting page man :eek:

yours was the best and all it needed was a edit:curious:

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