View Full Version : anyone used SKY (envMapLight)??

08 August 2003, 06:09 PM

Anyone used envMaplight on Highend?

I'm getting results with ramps, fractals (or even anything else) mapped to the defuse channel of the envMapLight but when I put an image (jpg) in it renders completely muddy brown...

Any ideas?

thanks :)

08 August 2003, 09:17 AM
OK I found this on question on Highend3d

I'm using the envmaplight plugin to light a scene. Generally, I'm pleased with the results but I'm finding that when I map the node's color to an image, I have to crank up the image's color offset so high that all of the color variation is washed out. If I don't crank up the offset, the image is WAY too dark. Cranking the offset gives wonderful even lighting but it takes out so much of the color variation that I might as well be using a flat color. Is there another way to adjust the node's brightness without messing witht the image?


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