I'm trying to do an animation where a bunch of boxes build themselves on the screen. I'm thinking I can do this with particles to put the boxes where I want them and then use the instancer to replace the particles with a 10 animation of a box building itself. The particles build on the way I want them to. My problem is that you don't see the animation of the box when particles appear past 10 frames. The box just pops on. Is there a setting in the instancer that will play each box appearance from frame 0 instead of the current frame of the animation?