View Full Version : 3DMax cubic bezier

10 October 2009, 05:19 PM
In 3DMax I would like to get the equation of the path of an animated object, which I believe to be a cubic bezier.

Through MaxScript I can get the position versus time equations (X,Y,Z) from the Curve Editor, using in_tangents, out_tangents, etc., and consequently determining the 4 points that define a cubic bezier (vertices and handles).

But how do these equations relate to the Z by X or Y by X path in the viewport?

Thank you.

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10 October 2009, 05:19 PM
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