View Full Version : Fake Modifier / Null Modifier

10 October 2009, 10:33 AM
I would like to create a Fake or "null" modifier. A modifier wich does nothing and display nothing, where i could put some custom attributes as i like.

I want to do this because in my opinion, adding customattributes to the base object can become difficult to read...
Exemple : I add a custom attribute to my object wich is an EditPoly, When i go to the modifier panel, there are a lot of rollouts already there : Selection, SoftSelection, Edit Geometry etc...
And at the bottom of everything i can see my custom attribute...

I search a modifier wich has no rollouts at all and does nothing so i can add my custom attributes and they will be easily viewable by the user.

The XForm modifier is one of these modifiers with no UI at all. but i think it does some modifications to the object wich i prefer not to happen ;)

Is it possible to create such a null modificator ? or is there another way to improve visibility and accessibility of custom attributes ?


10 October 2009, 11:35 AM
you need to use the attribute holder modifier :cool:

10 October 2009, 12:07 PM
Ya the Attribute Holder has been around for years. You can also use PEN Attribute Holder 2 from my site. It give you options and tools for working with you CA defs parameters that makes them easier to work with during animation.

10 October 2009, 12:48 PM
Mind that Attribute Holder Modifier in MaxScript is called EmptyModifier. It took a while to figure that out since it's buried in the Reference.

AttHoldMod = EmptyModifier()
addModifier $ AttHoldMod
- Enrico

10 October 2009, 01:34 PM
Thank you so much for the fast responses :) i will try that out !

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10 October 2009, 01:34 PM
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