View Full Version : How to unwrap and normal map this?

10 October 2009, 08:04 AM
Hey guys im at a bit of a loss as to how i would go about apply a normal map of the high res skull on the low res skull without having to normal map the base and the pole of this object aswell. (
(Click to enlarge)

So ive got the high res and low res skulls seperate, and the beveled box and cylindar attached. How should i normal map just the skull? If you guys dont understand my question, tell me and ill try to explain it better.

Thanks for any help.

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10 October 2009, 08:04 AM
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