LC #42 Pipers Alley

View Full Version : FXWars! QUEEN OF THE ROCKETMEN! Daniel Amedoda, FULL SEQUENCE Entry

09-30-2009, 01:26 PM
I am going to throw myself in again. Hopefully if I keep taking part in these challenges it will give me the needed incentive to improve my skills.

Paramountcell: Midnight Grey.

My story revolves around an alternate reality in which, mankind in his stupidity has adopted an extra moon so as to help regulate the planets climate. This causes an increase in gravity causing space debree and meteors to crash into the earth on a regular basis. To help combat this threat, world governments recruited a Meteor response unit; we will call them The Paramount Cell. J Think of the typical Japanese anime sentai group (e.g. power rangers) the leader of this group is Midnight Grey, (they are all named after colours.) She is often referred to as the Queen of the Rocket men.

The rocket men (paramount cell) wear vortex suits. They are called vortex suits because they harness the power of miniature black holes, allowing them to displace light, gravity, and even mass (teleportation).

I am choosing to do my sequence as a battle against falling space debree before it hits earth, since I think that would make a cool video game.

I will try my best to finish, this challenge is more ambitious than my last one, so I fear that I do not have the skill to complete, but what I have learnt is that as I try, I learn new tricks.

I am in the process of changing computers. So my storyboards are all over the place at the moment. However, I was able to do a matte painting in Photoshop and Maya. I rendered it as a low resolution so Until I redo it, this can act as a piece of concept art. More to come shortly.

09-30-2009, 09:47 PM
looks good man cant wait to see the final work

10-10-2009, 01:15 AM
Thanks Toufik
Character Sketches

10-10-2009, 05:13 PM
I like your sketches so far, you have a very interesting style.

10-11-2009, 10:27 AM
I like your sketches so far, you have a very interesting style.

Hey thanks man! Still in the process of falling into a comfertable workflow, my storyboards are pretty weird, they probably dont make sense to anybody else other than me, but whe I see them they trigger particular scenes.

10-12-2009, 02:11 AM

10-15-2009, 12:47 AM
Here are some renders of the buildings from the first scene, I want this to be futuristic, but I also want the buildings to have an art deco' feel to them.

10-15-2009, 07:05 AM
This is the building that our heroine will launch from.

Playblast (

10-15-2009, 09:48 AM
Looking good, any idea on the lighting yet? Daytime or nighttime?

10-15-2009, 02:51 PM
Looking good, any idea on the lighting yet? Daytime or nighttime?

Hey thanks for the reply, if you look at the first image I posted you can see the type of lighting I am going for, It will be daytime but the massive moon in the earths atmosphere will block out most of the sunlight.

10-15-2009, 02:57 PM
Nice architectural design, I can almost imagine that masive moon behind it, giving the scene such hugh atmosphere!
Good luck!

10-15-2009, 03:37 PM
This is really looking good, keep going! :buttrock:

10-15-2009, 09:14 PM
Cool. Did you reuse the suit design from Neo race?

10-15-2009, 10:43 PM
Hi guys thanks for the replies. Aeres I reused the neck part of the suit. I kept the legs, however in the neorace i didnt actually end up using the legs :D

10-17-2009, 12:12 AM

The upper torso is now done, I am really slow when it comes to modelling there is still so much to learn. Now I must move onto the hands and redo the lower part of the body.

11-15-2009, 04:21 AM

I have just rigged the model, and done a render test. A few more tweeks then I can get onto the animating stage.

11-16-2009, 03:54 AM
Ok tomorrow I start on animating and texturing, not long left :blush:

11-16-2009, 06:07 PM

A bit more detailed matte painting, I have three more to do. I realise there are so many imperfections, but I hope these will be hidden by the buildings I put infront.

C&C welcome on all above images.

11-16-2009, 06:35 PM
Good stuff mate, liking the character!

11-16-2009, 08:34 PM
Hey stevie thanks alot :D

The second matte painting.

11-19-2009, 01:59 PM

11-26-2009, 12:10 AM (

My animatic so far, still have some more scenes to complete, and more effects to add hence the rough look
Things to do:

- Complete other two scenes.
- Match colour of different scenes.
- Improve transition.
- Teleportation effect between scene1_1 and 1_2 (hence the awkward pause).
- Improve cracks.
- Dust.
- Motion blur.
- Depth blur.
- Scene 1_3
- Scene 2_1
- Scene 2_2
- Scene 3_1
- Scene 3_2

11-26-2009, 11:11 AM
Nice style in the renders mate & the character looked great from the start!


11-26-2009, 01:25 PM
Nice style in the renders mate & the character looked great from the start!


Hey steve, thanks for the encouragement mate really appreciate it!

11-27-2009, 05:24 PM (

11-27-2009, 10:06 PM
That last render was really fantastic, keep going at it bro.

11-27-2009, 11:32 PM
Thanks Bro!

11-28-2009, 02:01 AM
I created the lens flare by parenting two glass shaded spheres to the camera, in Maya. This way it reacts to the light in the scene and also changes as the camera translates.


- Add ground lighting when teleporting.
- Fade lens flare out and desaturate. (

11-28-2009, 12:38 PM
wow.. great going man :D wish you luck

11-30-2009, 02:07 AM
Thank you Nikita :)

11-30-2009, 02:11 AM

12-07-2009, 12:56 AM

I am having trouble making all of the different comps have a consistent colour. Any advice?

12-10-2009, 10:35 PM
would be really hard to say without knowing your full pipeline setup. I guess I would just recommend you dont do much colorwork/grading until your in your final editing.

12-11-2009, 05:32 PM
Hey thanks man :D

12-13-2009, 04:19 AM

12-16-2009, 04:17 PM (

I had some extra footage so I decided to put the clips together and make a brief teaser in anticipation, I will use final music by my friend J type.

12-16-2009, 08:23 PM
Great job on the rendering. Nice teaser trailer.

12-18-2009, 09:31 AM
Hey thanks lucy, hopefully I should have something to present by the end of the day.

12-18-2009, 12:15 PM
Great looking forward to the final Dan!

12-18-2009, 02:56 PM

12-20-2009, 02:12 PM
=== mistake post

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