View Full Version : Normal map in Blender - Pls help

09 September 2009, 06:17 AM
Hello guys,

I would like to know how to generate and apply normal map in blender. I dont want to import a normal map from zbrush or mudbox, but I need to generate & apply it in blender itself. This is a part of my R&D regarding normal mapping and I looking on to this very hopefully. If somebody can explain me it with few simple steps, it'll be highly appreciated. Thanks a lot for your valuable time.

09 September 2009, 06:31 AM
this is a good tutorial, in my opinion:

its more than just simple steps, but I like that, hope it helps. :)

edit: oh yeah, note that it's 2 pages so make sure to check the page 2 as well! :)

09 September 2009, 07:02 AM
Thanks buddy, great help. I will be going through it...cheers!

09 September 2009, 12:08 PM

I've made a little tutorial here in CGSociety a year ago. It's old but I think that still applies.

Baking and Using Normal Maps in Blender (

NOTE: you really must complement it with the information in the link posted by fktt. Specially the issues with anti-aliasing.

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09 September 2009, 12:08 PM
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