View Full Version : Is transformation always suppose to run slow?

09 September 2009, 07:41 PM
I have little knowledge of zbrush and the most strange thing is that on all comps I have used it on, transformation as in rotating, scaling and moving the mesh, it always runs slow. The more you scale it up the slower it runs. Whenever you want to look at a different place and you rotate it you have to endure this slowness. Is this something that all zbrush users just accepts?

Sculpting works all fine, only when I have more than 6 million polygons I really start to notice a little slow down. Btw then it also takes like 3 seconds to undo. :/

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09 September 2009, 07:41 PM
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