View Full Version : 3D Fluid: "wispyness" of cloud to flow with density of fluid?

09 September 2009, 12:16 AM
I have an object that emits density - the effect is for it to look like smoke or a cloud that is coming out of the object and flowing down through the volume.

The simulation looks fine and the look of the cloud looks great - but I've tried various ways to texture it to look like a cloud and it either looks like the density is moving through a static cloud texture, or I can animate the texture down but the 'wispyness' of the cloud still isn't really tied to the motion of the density itself.

I'm probably approaching the texturing the wrong way but am unsure how to do this - any ideas?

David Henion

09 September 2009, 12:22 AM
yeah the texture is a hack in the sense that there are no UV's on the fluid so it's just a volume noise on the fluid. Its a hard thing to trick to look natural. My recommendation is go higher rez, use high detail solve (like 80) and go from there. oh that's w/o using the texture at all.

but then again I don't see what you are working on... so only a guess.

CGTalk Moderation
09 September 2009, 12:22 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.