View Full Version : fluid_texture_has scale & origin,is there rotation?

09 September 2009, 04:49 PM
i have created an ice effect using maya fluid by setting color,incandcence,texture etc..

qustion1: using the texture just get a rand ice shape,if i want to control the shape of the ice,how can i do that?
can i assign the fluid to a poly model shader?
or is there another way to get this?

qustion2: if i just assign the fluid to a particle as a shader,i can make different particle to give out a different texture effect by using the particle sampler node.connect a particlePP attribute to the "texture scale"and "texture origin",but i hope there is a "texture rotation",i want particles to rotate?how could i get that?

thanks for any advice...

09 September 2009, 05:06 AM
i'm still waiting for a solution and itrying anthoer method too.
hope somebody can point it out...


09 September 2009, 04:43 PM
in my dreams there's a rotate, and Duncan said once that I should request it since it shouldn't be hard to implement... I didn't request it out of lazyness

09 September 2009, 05:06 AM
thanks for your reply...
i have turned to the tech of particle instance to ahieve my effect,but i must duplicate many fluid to creat different instancer.
hope duncan can help figuer it out.
thanks again.

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09 September 2009, 05:06 AM
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