qustion1: using the texture just get a rand ice shape,if i want to control the shape of the ice,how can i do that?
can i assign the fluid to a poly model shader?
or is there another way to get this?
qustion2: if i just assign the fluid to a particle as a shader,i can make different particle to give out a different texture effect by using the particle sampler node.connect a particlePP attribute to the "texture scale"and "texture origin",but i hope there is a "texture rotation",i want particles to rotate?how could i get that?
thanks for any advice...